![]() ![]() They’re tad mushier than the crisp shoulders Nintendo used, but the the Z-button(s) have been modeled after triggers and feel rather terrible. The L and R shoulder buttons emulate the stock controllers in shape, but not in function. The Turbo functions use hard plastic buttons, and they do their job just fine. This makes the A and B buttons less solid in contact and feel like secondary inputs rather than the main ones. When pressed down, they’re less than a millimeter over the controller’s surface. ![]() The four yellow C-Buttons are slightly larger and apart from each other to allow more comfortable use, but at the same time the A and B buttons have been lowered. It does its job, but at times I’ve noticed missing diagonals in order not to rock my thumb on the corners.Īs for the action buttons, they’re a mixed bag. Brawler 64’s flat nature is a far cry from the stock N64 D-Pad’s nice, almost comparatively chunky size. The reason why standard N64 D-Pad at the time felt so good in hand was due to its larger radius in the corners. The D-Pad, sad to say, is lacking in tactile feeling and the corners are rather harsh to use. The stock N64 stick on the other would, and would carve your finger’s or palm’s flesh under constant use. The stock N64 controller had rings to it, but was hard plastic and was not pleasant to use. Comparing the two, the Brawler 64’s stick doesn’t slip around your thumb in standard conditions. Four dots for each cardinal direction would have been nice, as such slight additions usually make a controller more tactile. The stick has a nice rubber top to it, but lacks any sort of directional touches. Brawler 64 uses a similar stick that the GameCube had, which is pretty much the best standard for Nintendo sticks out there. The design is simply faulty, and even at the time there were better options out there. It’s like a stick on a spring, which grinds itself to death whenever it’s being used. It’s not even a matter of it being the first one, it’s just not terribly comfortable or tactile. It’s a little thing, but little things like this make the Brawler 64 feel better in the hand. The slope has a harsh stop on the stock controller, while Brawler 64 allows smooth rise without corners. Nothing exactly significant, but what is significant is the slope on the handles. The handles on the stock N64 controller are a bit too thin in comparison, with heavy bulbous shape to them in order to sit your hands in specific sections on the controller rather than accommodating multiple positions.Ī side profile shows that the Brawler N64 sits a bit higher compared to the stock controller. The handles are clearly larger, allowing it to sit in your hand a bit easier. The overall size isn’t much larger than what the stock N64 controller is. My N64 was bought used, and I’m guessing some Japanese kid tacked the Slime sticker there It would have been better if Retro Fighters’ had followed Nintendo’s lead with this. The Retro Fighters logo there is rather distracting, but all companies tend to put their branding on the forefront. The plastic used feels nice with its matte finish, but as usual with surface finishes like this, it’ll rub off on the long run and becomes shiny and slippery. However, the Brawler 64 is only 188g, making it feel cheaper. The stock N64 controller is not a weighty beast either, weighting 230g. The initial expression of the controller is rather unconvincing due to its lightness. There is a follow-up campaign coming up with updated firmware and hardware for translucent shells Probably needless to say that the controller was tested on real hardware Intended to be competent, modern replacement for the stock N64 controller, the Brawl 64 opts for the now-standard pad design and placements, while also carrying the action button setup from the stock N64 controller. To cut to the chase, it’s not very good as a general controller, and its shape doesn’t exactly fit the hand as intended.Įnter Retro Fighters’ Brawler 64 controller, which was Kickstarted a while back, to which I threw some money at just for this review. Whatever Nintendo’s approach was with it, be it designed solely to play Super Mario 64 or just try to separate itself from the rest of the controller crowd, it has ended up as rather infamous. The stock three-pronged Nintendo 64 controller is a peculiarity, to say the least. ![]()
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